The first time it just hit me, but I did it once more and this time I evaded the item, which then went through the north wall, et voila. If you try to throw an item across the pit to land on the pressure plate, it will instead turn back and hurl toward you. If you come to the room from the east (like I did) you see two pits to the south and the east which prevent access to the rest of the room, as well as the pressure plate at 21. If you hadn't closed the two pits by stepping on the pressure plate at 21, there is a quasi-logical solution to the puzzle. And more NPCs, this innovation is quite underused. Altogether, I think EoB could have done better with more wall texts or other clues. After reading the solution, most times I thought "I might have tryed that as 11 yr-old when playing along" rather than "I could have solved that by thinking harder". Most of them are quite random and without any hints on how to do them. I did some more special quests, but I used spoilers. On the other hand, the two front row melees did most of the work anyways, so having 4 supporters is ok.Ībout the robes: since you find the clothes/armor of possible companions next to their bones, one can assume they are ressurected naked and the friendly dwarf lends them robes after the ressurection. I also have a pure cleric, but that is quite overkill - after years of 3rd edition, I simply had forgotten how boring clerics used to be in AD&D 2nd. I had a ranger/cleric created as melee, but soon found out that's not the best idea: repeatedly casting Flame Sword is quite annoying, and carrying a holy symbol is quite hard for a two weapon fighter (what a ranger basically is). I played along and also took Kirath in my group, the second addition was Keirgar. It's possible that this was clued somewhere else and I missed it (I never did figure out how to get through two doors on Level 9 that require "special keys"), but if not, that's a B.S. What do you know, one of the objects sailed right through and caused a secret area to open up, leading to the down stairs. Eventually, in desperation (and perhaps remembering the trick that got me the original orbs), I started throwing things at the walls at random. I rammed my party into every wall to test for secret doors. I checked the walls extensively for hidden buttons. I spent a while putting random items on the plate to see what happened. I returned to the room and found absolutely nothing except the pressure plate I'd already stepped on to close the pits. Xrzf insisted that the solution was in one of the rooms on Level 9 that I thought I'd exhaustively explored. If it Any outside Forgotten Realms lore is fine with me.Although all the above helped me progress in the levels I'd already explored, they didn't do anything about the rest of Level 10 or getting to Level 11. My only request will be to not discuss enemies that aren't listed in the manuals. There's not really a whole lot to spoil in these games. This won't result in the most powerful parties, but they'll be adequate to finish the games. No particular rules about what happens before/between then. Finish each game with a certain NPC party. As soon as I can get four new recruits in a game, drop any remaining members of the previous party.Ģ. You can even have those NPCs replace your own characters, which is what I plan to do in this LP. Each game also has recruitable NPCs and a maximum party size of 6. The sequels also allow importing from the previous game and come with quick start save files. The first task of each game is to make a party of four characters. After this LP got to the third game, they also became available on Steam. I will be playing the DOS versions that are buyable from GOG. That latter version adds more cutscenes to the game, complete with voice acting. The first two have Amiga versions, and the original has console versions by Capcom for SNES and Sega CD. All three were released for DOS and PC-98. The first two games were first released in 1991, with the third coming in 1993. They're officially liscenced AD&D games published by Strategic Simulations, Inc (SSI) using 2nd edition rules. The Eye of the Beholder series is a trilogy of first-person dungeon crawler RPGs, in the vein of 1987's Dungeon Master.
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